About me

My name is Wei Zhou, the founder of weidesignoffice.com. I am a User Experience Designer practicing Interaction Design and related disciplines for over 5 years. I am passionate about creating novel,engaging and usable experiences. I had a mixture background in art and computer science, and wish to bring a little bit of romance into the software world.

I have been a witness to several product/application lifecycles; and carry a bagful of experiences with which I intend to offer advice to organizations into understanding the long term advantages of focusing the User Experience of their applications.

I specialize in Interaction Design, User Experience Management, Information Architecture, Visual Design, Design Strategy and Planning and can work in any vertical. I have a very broad experience working with companies such as IBM, Adobe, Microsoft, Mozilla.

Wei design journey is my fantastic playground. I'd like to grow up with you together as well.

 

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Wednesday
15Apr2009

Luxurious software

Sounds intriguing, I know. Software as a luxury. I had a hard time propose and market this idea to my peers. It indeed comes from my terribly artistic psyche, but that's also a buzzword hidden in all the things we talk about today, User-centered design, web 3.0, SNS, etc., I have been thinking about this for a while, and I define the thesis work I have been working on as a cutting-edge luxurious software for collectors to express themselves, manage their collections, and fundamentally, turn their mundane everyday life into a scared, ritual journey. (You may see this work in the next CHI conference).
I want to start with the term luxury. Luxury is the state of great comfort and extravagant living, it is an inessential, desirable item that is expensive or difficult to obtain. This sounds like so contradictory to the definition of a software, which is, traditionally, viewed as a tool that suppose to help people to accomplish a certain task, instead of fulfilling some extravagant emotionally needs. I also assume “luxury software”’s core concept will not be associated to luxurious price, but luxurious experiences.


There’re a lot of existing softwares deal with luxurious experiences, the popular ones are facebook and twitter, perceived generally as social softwares, but essentially contain a large part of luxurious component.


As the concept of luxurious experience comes to the digital domain, we do need a deep study of what existing conventions in the physical world should be borrowed, and which conventions should be abandoned to achieve a better luxurious experience in virtual world. The transition of old-form software(productive product, desktop apps) to new-form software(experience product, web apps) is phenomenal. I tried to avoid the concept of “software as an art form” but “software as an luxurious product”, however, I do see a lot of opportunities for traditional artists, filmmakers, composers and product designers to participate into the process of user-centered design, helping interaction designers to impose better pitches for the creative leap.

 

And what's the deal? The emmergency of luxurious softwares reflects the needs that people want to play a better role in the specific task they are trying to accomplish, as well as being a better role-player(better than others) in the world.  People do pay a lot of money on things that make them feel better of themselves.

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